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Bosses guide

"Chrono Lord Deja – On portal 6 this super-sized drakonid will spawn. Adds will still be coming out of the portal, so make sure somebody is taking care of them, as this boss doesn’t requires the same level of DPS that the second boss does. He melees rather heavily and has a few different abilities, but is generally a tank and spank type of encounter. Time Lapse – This is a regularly cast debuff on the MT that reduces attack, casting, and movement speed by 60%. It’s a magic debuff so just dispel it if you can, otherwise don’t worry too much about it. Arcane Discharge – Inflicts 2-2.5k arcane damage to everybody in 45 yards. Much like other level 70 instance bosses, party healing is required. If you’re having a hard time keeping up with this, bring an off-healer like a paladin or a shaman to help out keeping the rest of the party up. AoE Knockback – Occasionally he’ll knock back everybody in range, but stay on the tank. Just a nuisance more than anything. Temporus – On portal 12, a black shimmering drake will appear. This boss can prove to be a serious problem for many groups due to his stacking debuff that reduces the healing taken on the MT. There are two ways to deal with this: first, you can simply bring an off-tank. If the MT gets too many stacks, he can back of building aggro and let the off-tank steal Temporus from him. This is difficult to manage, but if you can get good it trading aggro, it’s a valuable skill for raiding. wow honor leveling The other way to deal with this is to use Temporus’ knockback to your advantage. Because the debuff has a short duration and must be renewed regularly, if you get knocked back while at 5-10 sec.


on the debuff, you can kite Temporus just long enough for the debuff to reset. Once you have the mortal wound ability controlled, the rest of the encounter is a simple tank and spank. Because this fight can quickly get out of control without high DPS, make sure to use chronobeacon rotations to control the adds so every party member can focus on the boss. Mortal Wound – A stacking debuff that can only be dodged / parried / miss. wow level service Each application reduces healing by 10% and can stack up to (and beyond) 100% healing reduction. Increases in occurrence with the hasten buff. Hasten – Increases attack speed by 200%. This is signaled by a whirring jet engine sound and a charge graphic at Temporus’ base. Because this increases the speed of mortal wound debuff application, it is vital that this be dispelled / shield slamed / purged immediately. wow lvl service With this self-buff up, it’s nearly impossible to beat out the mortal wound debuffs. " "Aeonus – The final boss of Black Morass is a giant black dragon that runs directly for Medivh after emerging from his portal. Feel free to let him beat on Medivh’s shield while you get ready for the encounter, he damages it rather slowly and assuming it’s at 50% or higher you should have plenty of time to drink up and get ready for this challenging boss. WOW Tips Like the other bosses in this instance, Aeonus is a pretty simple tank and spank. Like most dragons, he has a breath attack, so make sure to tank him facing away from the party, lest they also get blasted by his frontal cone breath. wow gold Adds don’t spawn during this final fight, but any chronobeacons that are used will be rather swiftly dispelled by Aeonus, so don’t expect anything from them.


Time Stop – The most complicated of Aeonus’ abilities. Occasionally he will stop time for 4 seconds, preventing all players from acting at all during the duration. He will continue to act and can even use his breath attack and frenzy while the healers are incapacitated. In order to counter this, try and keep the MT topped off at all times, just in case a time stop does land. wow power leveling In addition, keep as many HoTs on the MT as possible, as these will continue to tick during the time stop. This ability can also be resisted, so if you’re lucky you can skip a whole rotation. Sand Breath – Aeonus’ breath weapon that hits in a frontal cone for about 3k damage with an additional 100% attack speed debuff. Face Aeonus away from the party to prevent unnecessary damage from this ability. Not much of a problem on its own, this ability becomes a bigger issue when it is chained with frenzy or time stop, resulting in massive spike damage. Frenzy – Occasionally Aeonus will go into a frenzy, increasing his attack speed temporarily. If you happen to have a Molten Core experienced hunter in your party, tranquilizing shot will remove the frenzy. Otherwise you just have to heal through it and be ready for a unlucky frenzy / time stop combo. Once Aeonus is defeated, the assault on Medivh ends and his plans to open the dark portal comes to fruition. Speak to Medivh and be ready for a cool looking event. Don’t forget to speak with Sa’at on the way out to turn in the main quest for the instance for a rather hefty reputation bonus with the Keepers of Time. " .

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Posted on 04/07/2008 12:44 AM Visits: 88
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